X Versions (example: v0.2.10X) are meant to get feedback as well as getting updates to improve code readibility and user experience, these versions are based of their parent (example: Beta 2.10)
Releases
v0.1.0 Beta - Latest
Betas - Pre rewrite
v0.2.7.1 (a118fe4) - Last version to contain online services (1v1), it was going to be rewritten someday but eventually gave up.
v0.2.8 (221672c) - Latest version before the Rewrite, only available on HTML5.
Betas - Post rewrite
v0.2.10 Windows Android (c9fdd2f) - Latest version of the Rewrite, only available on HTML5 and being updated frequently.
Will release it as Beta 2 once I finish the TODO
- v0.2.10X_Tiles Windows [EOL] (scrolling&backend-rewrite source) - This version was meant to rewrite most of the backend and scrolling using the ChartingState Yoshubs made for Forever Engine Rewrite, resulting in cleaner sustains and section lines, as well as having a newer design in the Window Elements
- EOL Reason: Some of the changes were merged to master and I still need to find a way to clip the sustain properly because no reaction to it it's kind of weird, but this will get merged someday too
- As of 19/08/2023, some parts of the Window Design that where in version 0.2.10X (Volume Panel, FPS and Memory counters where just stable design) will be added on v0.2.10 Window UI Design Update 3.
- As of 26/09/23, this branch will be worked on again in order to sync the tiled strumline into master to give quaver and osu! (not added atm) states a more “native” look and better sustain functionality, this is not needed in the vanilla implementation of FNF in the engine as it would be much more complicated to handle, the only good thing that would make sense on adding would be the sustain fix.
- As of 01/01/24, this branch will be no longer worked on because of the amount of issues and compatibility problems it has with the current codebase and too hard to figure out a way to implement it.
- v0.2.10X_Quaver [EOL] (c78d499) - This version added support for Quaver beatmaps, including MP3 conversion to OGG using FFMPEG, I would change to Soloud for the Audio Engine but I would have to rewrite most of the Flixel Backend and OpenFL
- EOL Reason: Already synced to master